Friday, October 1, 2010

Day 8 : Hw

210 - 230 AM:


  • Saved new File under the name: yokai_2.c4d
  • Adjusted the hips by rotating line segments
  • Elongated the legs
  • Straightened the legs out
  • Leveled out feet
230 - 300 AM

  • Created the spine
  • Labelled joints in spine to spine1 - spine9
  • From spine2 comes the Root followed by the Leg segments for the Left
  • I toggled the view and adjusted the joints so that they were in the mesh
  • From spine3 comes the Root followed by the Arm segments for the Left
  • I toggled the view and adjusted the joints so that they were in the mesh
  • Selected the mirror tool and the joints to be mirrored for the Leg
  • Tested what axis it was mirroring on until I got it right then set up the rest and mirrored the joints for the Leg
  • Mirrored the Joints for the Left Arm
  • (I had originally thought that it was the right side that I had set up but it was the left side... Silly me.)

300 - 315 AM

  • Posting


315 - 330 AM

  • Skinned and Weighted the Mesh
  • Corrected the weights
  • *Note*: I've found that on mine version of C4D that I don't have shading when it comes to working with the weight tool, maybe I need to activate it in the program but I really don't think that I have it.
334 - !?

  • Nothing was done. I was scared out of my room by a spirit and didn't dare to enter until after the sun had lit up the room enough by about 645 AM

650 - 720 AM

  • Set up I-K Chains for the arms and neck.
  • Whenever I try to set up I-K Chains for the legs they always bend inwards so I don't have any set on either of the legs
  • Added Ankle joint and footbase joints for both feet and used the bind function to bind them successfully to the mesh

720 - 725 AM

  • Rotated joints in the legs and was able to add I-K Chains, but now the character is not longer in the traditional "T" stance
  • I'm going to leave him for now

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