- Saved new File under the name: yokai_2.c4d
- Adjusted the hips by rotating line segments
- Elongated the legs
- Straightened the legs out
- Leveled out feet
230 - 300 AM
- Created the spine
- Labelled joints in spine to spine1 - spine9
- From spine2 comes the Root followed by the Leg segments for the Left
- I toggled the view and adjusted the joints so that they were in the mesh
- From spine3 comes the Root followed by the Arm segments for the Left
- I toggled the view and adjusted the joints so that they were in the mesh
- Selected the mirror tool and the joints to be mirrored for the Leg
- Tested what axis it was mirroring on until I got it right then set up the rest and mirrored the joints for the Leg
- Mirrored the Joints for the Left Arm
- (I had originally thought that it was the right side that I had set up but it was the left side... Silly me.)
300 - 315 AM
- Posting
315 - 330 AM
- Skinned and Weighted the Mesh
- Corrected the weights
- *Note*: I've found that on mine version of C4D that I don't have shading when it comes to working with the weight tool, maybe I need to activate it in the program but I really don't think that I have it.
334 - !?
- Nothing was done. I was scared out of my room by a spirit and didn't dare to enter until after the sun had lit up the room enough by about 645 AM
650 - 720 AM
- Set up I-K Chains for the arms and neck.
- Whenever I try to set up I-K Chains for the legs they always bend inwards so I don't have any set on either of the legs
- Added Ankle joint and footbase joints for both feet and used the bind function to bind them successfully to the mesh
720 - 725 AM
- Rotated joints in the legs and was able to add I-K Chains, but now the character is not longer in the traditional "T" stance
- I'm going to leave him for now
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