Thursday, October 14, 2010

Day 12 : Class

1230 - 100 PM


  • Went over Quads vs Triangles
  • Demonstration on making a head
100 - 145 PM

  • Opened ogre_symmetry.c4d
  • Figured out the symmetry tool and used it
  • Connected the two halves by using a null object, but it was pointed out to me that when it is in HyperNurbs it behaves awkwardly
  • So I saved it into today's folder as ogre_connectfault.c4d closed it and reopened ogre_symmetry.c4d
  • Used the symmetry tool separated it just enough then connected the two and bridged them
  • The file is saved as ogre_symmetry2.c4d
  • Starting to create legs, then I'll move onto the head
  • Created the left leg (foot not attached)
145 - 200 PM - BREAK

200 - 302 PM

  • Used the symmetry tool and positioned the legs
  • Connected them
  • It was was tricky bridging the crotch, I had no choice but to allow triangles to be made when bridging but afterwards I went back and deleted segments. Using the close polygon tool I was able to make quads and eliminate triangles
  • I also closed any open polygons with the exception of the ankles where I plan to add feet, but at the moment I plan on doing the head first and bridging that onto the body. I'll have to do that this weekend.
Hw:
  • Render out walk cycle
  • Create edge loops on ogre
  • Make the head for the ogre
  • Go through the character design chart and flesh out character that way
  • Scan sketches in and set up character (optional)
  • Make feet for ogre (optional)

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