- Retrieving files from my home computer
- Class Critique on Yokai walk cycle, and current retro future project
200 - 305 PM
- Tweaking the mesh so that it looks right in hypernurbs
- Played around with the ears with hypernurbs on and off
- Saved file as kit_tail.c4d
- Deleted the polygons around the tail (detaching it from the body)
- Removed polygons from the body leaving 12 exposed segments
- Shifted the segments into an ovular shape
- Selected all the polygons on the tail and moved it over so that it was in line with the opening I had formed in the mesh of the body
- Bridged the segments and adjusted the loops
- Saved new file kit_button.c4d
- When first attempting top create the button eye I tried using a disk object (needless to say, it didn't work it was completely flat)
- Brought in a cylinder with 4x12 segments, made it vertically challenged, deleted the end caps and used the close polygon tool
- selected the loop and shrank it down into something that resembled a button minus the four holes for the thread
- Deleted the untouched half and rotated until in the right position to use the symmetry tool, made it into one connected object then bridged
Goals (By Tuesday)
- Complete button + attach to head
- Create spiral + attach to head
- Create stitching + copy + attach where needed
- (Lastly) Rig
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