Thursday, October 21, 2010

Day 14 : Class

1230 - 200 PM


  • Retrieving files from my home computer
  • Class Critique on Yokai walk cycle, and current retro future project
200 - 305 PM

  • Tweaking the mesh so that it looks right in hypernurbs
  • Played around with the ears with hypernurbs on and off
  • Saved file as kit_tail.c4d
  • Deleted the polygons around the tail (detaching it from the body)
  • Removed polygons from the body leaving 12 exposed segments
  • Shifted the segments into an ovular shape
  • Selected all the polygons on the tail and moved it over so that it was in line with the opening I had formed in the mesh of the body
  • Bridged the segments and adjusted the loops
  • Saved new file kit_button.c4d
  • When first attempting top create the button eye I tried using a disk object (needless to say, it didn't work it was completely flat)
  • Brought in a cylinder with 4x12 segments, made it vertically challenged, deleted the end caps and used the close polygon tool
  • selected the loop and shrank it down into something that resembled a button minus the four holes for the thread
  • Deleted the untouched half and rotated until in the right position to use the symmetry tool, made it into one connected object then bridged

Goals (By Tuesday)
  • Complete button + attach to head
  • Create spiral + attach to head
  • Create stitching + copy + attach where needed
  • (Lastly) Rig

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