Tuesday, October 19, 2010

Day 13 : Class

1225 - 130 PM


  • I went through and checked to make sure that I have everything with me for class: character sketches, the file of character sketches, the ogre files (recently updated), and trait packet filled out to the best of my ability.
  • I'm going to open up the jpeg file and separate them into 3 files for the front back and side
  • Went over the traits with Blyth, it was suggested that I work out further details after I model the image
  • Started modeling
  • It was pointed out that I didn't have any idea for a connection to the theme of the project so I looked up retro-future and then I realize that I did have a connection and wrote it out in a blunt paragraph for myself
  • I had the makings of a head but when I moved onto the the side view I realized that I should leave the cylinder up-right rather than on its side as a means of making my life easier
  • Set aside head1 and started on head2

130 - 225 PM

  • Checked back in on yokai walk cycle, there was still a quirk in the leg and after Blyth tried fixing it it was eventually decided that it would be best to just pick an angle for the walk cycle and render it which I did immediately after
  • Completed head2 and deleted head1
  • Working on body
225 - 245 PM : BREAK

245 - 306 PM 

  • Completed body
  • Working on the arm
  • Completed arm
  • Uploaded render for walk cycle of yokai project

Hw:

  • Complete character modeling
  • Rig character
  • Plot out ideas for movement/gestures when animated
  • Further research for presentation

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