- Went onto moodle to check the final requirements and tried to put them into the server folder. I was able to get some of them in but I'm going to have to put them onto the hard drive
- There was one thing that I noticed which was that there was a cylinder relationship project and a morph project. My problem is that I have one project that is a morph relationship so I'll just have to discuss that in class.
AN240_Tarabolski
Wednesday, December 8, 2010
Day 23 : Hw
1155 PM - 1215 AM
Monday, December 6, 2010
Day 23 : Hw [B]
855 - 930 AM
- I started by opening up toy_animation_4.c4d but after trying different things I decided to reverse it and save to a new project file
- In this project file I changed a few things but came to the conclusion that I REALLY don't want to do any significant changes to the animation that I had before and so I was going to try and salvage the original one that I had rendered out
930 - 1000 AM
- Rearranged the first keyframe
- Shrank the amount of frames used
- Changed position of head
- Made further changes to the positioning of the head in later keyframes
1000 - 1020 AM
- Setting up preview prior to render
Thursday, December 2, 2010
Day 23 : Hw [A]
414 - 515 PM
- Added a target camera for no real reason other than maybe to add a close up tail flick
- Repositioned the bed so that the doll is leaning more against it
- Resized and repositioned the i block
- Moved the light
- Removed target cam (if I do decide to put in another camera it will be a regular one)
- I'm not quite sure what I did in order for this to happen but the bottom half of my mesh distorted. I was able to fix it by moving the whole object over and key-framing it, only problem I'm going to run into now is that it's going to move incorrectly through the animation
- It's proving to be a royal pain in my ass (to put it bluntly) to rework the animation (or keyframes) that I have so I'm going to create a new file where I trash all the animation and completely redo it. Any further reasoning behind it is that I'm fucking crazy.
515 - 600 PM
- Saved a new project file
- Cleared the timeline of all keyframes
- Reset the starting pose to something much like a sleeping position keyframed it
Day 23 : Class
1230 - 200 PM
- Posted mov file onto the server
- Had to make it editable to other users for it to be viewed on instructor's computer
- Watched and critiqued works
- Suggestions made to my animation: switch start up position to the one in the end otherwise have it moving around in the beginning
200 - 235 PM
- Saved a new Project file called toy_animation_3.c4d
- Switched the start up position to the ending position
- This means that I'm going to have to change the time placement of the ear twitch as well as how it twitches
- Well in the mean time I'm also going to change the camera angle to something more dynamic as well as fix an existing problem which is how the doll actually isn't quite sitting on the floor, more like it's hovering
- For now I'm going to set up a preview to see what I have to work with now that I made a few changes and what I might be able to get away with.
Tuesday, November 30, 2010
Day 22 : Hw [B]
1216 - 132 AM
- Photoshopped texture and applied it to color and bump map
- I didn't it changed it with a few I already had
- I decided to go back to what I had before with the bump map at 300%
- Fixed the weighting so that the mesh isn't distorted
- Moved the necessary frames to appropriate placements
- Tested without preview
- Set to render
Day 22 : Hw [A]
520 - 600 PM
- Downloading and testing various textures and colors. I might go long with the fur texture I downloaded, but if i do then I'm going to have to figure out what color to change the material to
Day 22 : Class
1230 - 100 PM
- Saved project file as toy_animation.c4d
- Ran through the animation x2
- Wrote down the timing sequences for changes in the animation itself
- Ideas : Have head turn to the LEFT btw 920 F and 1000 F, Extend frame length from 1060 F to 1120 F with new frame at 1060 F to make it flop naturally
100 - 200 PM
- Looked into Toy Story animations for references on how to do the collapse into inanimate object from animate
- Figured out the frames that I needed to change around 898 F for head turn and three separate frames for the collapse
- At frames 928, and 958 added movement
- At frames 1077, 1107, and 1137 frames were added with the the exception of 1137 where the original collapse occurs
- I then shrank the amount of time btw frames 958 and 1047 it now ends at frame 1098 with an additional 10 seconds of nothing happening
- I'm going to render it so that there are 15 seconds (450 frames) of nothing happening at the beginning rather than the approximate 21.6666666* seconds (650 frames) that I really don't need. Heck I may not even need that much time in front. I'll be able to tell once I add in the vocals in final cut.
- I'm having the program create a preview which I really need to see so that I can decide whether or not to render or continuing to edit it
- The preview isn't showing up so I'll just have to run a preview later at my house (since I believe that it means that it is going to take even longer to render)
200 - 245 PM
- Rendered a frame and found that I material wasn't showing up so I had to go back into the material and create a copy in this file for it to use, deleted the material attached and then rendered the frame again and it showed up
- Apparently the preview is running in the background (I went to try to set up a preview again and it gave me the option of stopping the one that was already in progress) I'm just going to have to wait until it finishes or until class ends whichever one comes first
- Playing with the kit material/textures
300 - 310 PM
- Looking at different ways to make the texture look better
- Maybe I'll scan in a fabric or some sort of material and use it for the bump and texture for the doll
Needs :
- Correct segment of animation around the original frame 1047
- Doll texture
- Weighting
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