Tuesday, November 30, 2010

Day 22 : Class

1230 - 100 PM

  • Saved project file as toy_animation.c4d
  • Ran through the animation x2
  • Wrote down the timing sequences for changes in the animation itself
  • Ideas : Have head turn to the LEFT btw 920 F and 1000 F, Extend frame length from 1060 F to 1120 F with new frame at 1060 F to make it flop naturally
100 - 200 PM
  • Looked into Toy Story animations for references on how to do the collapse into inanimate object from animate
  • Figured out the frames that I needed to change around 898 F for head turn and three separate frames for the collapse 
  • At frames 928, and 958 added movement
  • At frames 1077, 1107, and 1137 frames were added with the the exception of 1137 where the original collapse occurs
  • I then shrank the amount of time btw frames 958 and 1047 it now ends at frame 1098 with an additional 10 seconds of nothing happening
  • I'm going to render it so that there are 15 seconds (450 frames) of nothing happening at the beginning rather than the approximate 21.6666666* seconds (650 frames) that I really don't need. Heck I may not even need that much time in front. I'll be able to tell once I add in the vocals in final cut.
  • I'm having the program create a preview which I really need to see so that I can decide whether or not to render or continuing to edit it
  • The preview isn't showing up so I'll just have to run a preview later at my house (since I believe that it means that it is going to take even longer to render)
200 - 245 PM
  • Rendered a frame and found that I material wasn't showing up so I had to go back into the material and create a copy in this file for it to use, deleted the material attached and then rendered the frame again and it showed up
  • Apparently the preview is running in the background (I went to try to set up a preview again and it gave me the option of stopping the one that was already in progress) I'm just going to have to wait until it finishes or until class ends whichever one comes first
  • Playing with the kit material/textures
300 - 310 PM
  • Looking at different ways to make the texture look better
  • Maybe I'll scan in a fabric or some sort of material and use it for the bump and texture for the doll

Needs :
  1. Correct segment of animation around the original frame 1047
  2. Doll texture
  3. Weighting 

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