Goal: To complete the weighting to the joints as well as I-K Chains for Animating this weekend
- Placed Kit_weighted.c4d onto the desktop and will then transfer onto the hard drive and opened in c4d
- Going into more detail in the weighting process
- Saved file as Kit_weighted1.c4d
- Saved another file to explore again whether or not I could zero out the joints while having another tool open called Kit_weighted2.c4d
- I'm creating a new file and bending the joints slightly to an unweighted file and then putting I-K Chains in and finally weighting it again Kit_joints1.c4d
- I bent the joints
- I set up a tail of joints (since I want the tail to move a little bit when I animate him)
- I'm now setting up the I-K Chains
- I-K Chains are set up but I found that there was an unknown quirk that wasn't allowing me to zero out my joints before doing them. I have to zero them out in the Coordinates Box located at the bottom of the screen
- I'm going to keep the file with the I-K Chains that I just finished and zeroed out but for the sake of making things easier for when I have to animate I am going to go back and zero out the joints and then redo the I-K Chains and zero them out as well
150 - 250 PM
- Zeroed out ALL the joints (including roots)
- Bent the joints and adjusted them
- Rechecking to make sure that they are still zeroed out after the adjustments = they're unchanged
- Created I-K Chains
- Remembered that I needed the put joints in the tail on this file and put them in
- Zeroing these new joints out
Hw:
- Complete I-Ks for tail (11/5)
- Weighting (11/5)
- Animating (11/7)
- Storyboarding for Final Project (11/16)
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