- Checking in on the Relationship animation
- Changed the camera position
- Made a preview = +
- Set up and started a render
100 - 125 PM
- Found animation tutorial
- I've gotten as far as setting it up so that everything has a keyframe on 1. When I do that I come across a distortion problem
- The problem only occurs when I go to set the 1st keyframe
125 - 135 PM
- Blyth changed the I-K Chain rotations to 0 and was saved as Yokai_ani_1.c4d
- When setting up the 1st keyframe this time there were no distortions what so ever
137 - 200 PM
- Saved file as Yokai_ani_2.c4d
- Went through the Animation process with my character once using the auto-keyframe, it came out looking awkward in the loop so I went back to Yokai_ani1.c4d
- I'm going to try it again this time without the use of auto-keyframe
200 - 212 PM
- Completed the Walk Cycle for the character
- Accidentally saved over Yokai_ani1.c4d I'll go back and erase changes at the end of class
214 - 235 PM
- Adding head bob and Body bob
- Okay, I went to go and do just that but I tried animating the Mesh (bad idea) and ended up with the same distortion as last time
- Lesson learned : DO NOT ANIMATE THE MESH!!!!
- Other Lesson Learned : ANIMATE THE SPINEROOT INSTEAD!!!
235 - 250 PM : BREAK
250 - 315 PM
- I kinda stared at the screen for a little bit (not gonna lie)
- Then tried lowering the body > 1st by selecting the controllers as well as the spine root, this seemed to work but portions of the body were not moving. It turns out that those parts are not weighted and thus do not move because of it
- I'm going to finish correcting it at home
No comments:
Post a Comment