Tuesday, October 26, 2010

Day 15 : Class

1230 - 120 PM


  • Demonstration of UV mapping
  • Demonstration of Body Paint w/ UV Mapping
  • Body Paint to Photoshop
  • Body Paint (3D Release 3.5) Tutorial (link is in moodle)
  • Watched the first tutorial for Body Paint
127 - 215 PM

  • Copying and placing the stitches for the arms and legs
  • Attaching the stitches to body through the menu > object > connect + delete 
  • Attaching stitches to button menu > object > connect + delete
  • Attaching stitches to body menu > object > connect + delete
  • Applied HyperNurbs
  • Menu > Object > State to Object
215 - 235 PM

  • Created a spiral with a single spline and Loft Nurbs, it came out in the shape that wanted but a little too flat to be stitched on fabric
  • Blyth had another way to do what I wanted that goes as follows:
  1. Draw out the spiral in the desired shape (A SINGLE LINE ONLY)
  2. Take out (in this case) a 4-sided shape then drag the drawn spline into the Nurbs followed by the 4-sided spline
  3. Result is that it is no longer flat and can be made thicker and bent like any other object

247 - 310 PM

  • Merged the spiraleye.c4d file that was created with Blyth
  • While placing it it was then suggested that I extrude the spiral that I already had
  • So after a few mess ups (me trying to select and manipulate the right parts) the original spiral was extruded I just need to close a polygon and attach to the mesh
  • Extended the extrude on the eye
  • Drew out a triangle nose
  • Extruded it
  • Placed it on the Mesh
  • Connected everything to the mesh

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