- Demonstration of UV mapping
- Demonstration of Body Paint w/ UV Mapping
- Body Paint to Photoshop
- Body Paint (3D Release 3.5) Tutorial (link is in moodle)
- Watched the first tutorial for Body Paint
127 - 215 PM
- Copying and placing the stitches for the arms and legs
- Attaching the stitches to body through the menu > object > connect + delete
- Attaching stitches to button menu > object > connect + delete
- Attaching stitches to body menu > object > connect + delete
- Applied HyperNurbs
- Menu > Object > State to Object
215 - 235 PM
- Created a spiral with a single spline and Loft Nurbs, it came out in the shape that wanted but a little too flat to be stitched on fabric
- Blyth had another way to do what I wanted that goes as follows:
- Draw out the spiral in the desired shape (A SINGLE LINE ONLY)
- Take out (in this case) a 4-sided shape then drag the drawn spline into the Nurbs followed by the 4-sided spline
- Result is that it is no longer flat and can be made thicker and bent like any other object
247 - 310 PM
- Merged the spiraleye.c4d file that was created with Blyth
- While placing it it was then suggested that I extrude the spiral that I already had
- So after a few mess ups (me trying to select and manipulate the right parts) the original spiral was extruded I just need to close a polygon and attach to the mesh
- Extended the extrude on the eye
- Drew out a triangle nose
- Extruded it
- Placed it on the Mesh
- Connected everything to the mesh
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