- Checked up on completed Yokai file, there is a glitch with the left leg bending awkwardly
- Set up a render anyway > in the middle of the render I realized that I didn't add any texture or colors to it
- Added a plane, a color to yokai and to the plane as well
- Started new assignment with a tutorial on how to take separate parts and put them together into one figure
- The tutorial is being done with an ogre drawing from a character development book excerpt
- Downloaded the images to downloads folder > set up the four viewing windows in c4d and imported the images to front - back - right, resized them to 1000px so that they were all the same size
- Brought in cylinder into the perspective view and shaped it in the different views so that it fit the drawings as best as possible with a horizontal of 10 and a vertical of 10
- (Blog)
155 - 200 Break
200 -210 PM
- Organizing the files
- Demonstration on bridging > Select both objects > Object > connect + delete > now they're one object > Structure > Bridge > now connect from plane to plane btw the two objects
210 - 310 PM
- Finished setting up the arm according to the 3 drawings (front, back, side)
- Aligned arm with the left side
- Saved new file as ogre_bridged.c4d
- Connected the two objects and then bridged them
- They didn't look quite right when I did it though so I decided ti redo it
- I saved the file and reopened the ogre.c4d file
- Saved the file as ogre_bridged2.c4d
- Connected the two objects and then bridged them
- It looked much better, the only tweak that I did was the indent in the underarm cavity
- Saved file
- Saved new file named ogre_symmetry.c4d
- Used the knife tool to cut down the center of the front and back (it's not an exact match on both sides but very close to the y axis line)
- Deleted the left side
- Saved file
- Tried using symmetry but it seems to be a selected option, and tried mirror tool which didn't work (though I only tried it once)
Hw:
- Drawing of new character to follow this project (due by Thursday Oct 14th)
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