- I was continuing the work I had already done (adding swivels and jumps) but when I had played it the animation was far too erratic (I believe that I posted that) so I created another file. I now have files named: CylinderSB_lT_1, CylinderSB_lT_2, CylinderSB_lT_3.
300 - 510 PM
- I took the last saved file listed above and deleted all the frames and started from scratch (CylinderSB_lT_4)
- Created a second file : CylinderSB_lT_4_1
- Going along with manually creating and placing jumps and swivels at a different interval (approx. 1/4 of a second [every 5 frames]) to get the erratic effect without it being jerky and overly done.
- Around 4:15 I played it and found that the swivels look more like twirls (I only had two at the time), for the time being I left them and put more thought into avoiding doing that with the last one that I have in the scene
- In order to avoid it I've put a frame in between at one point so it goes back and forth between two points and then to the third point into a jump (I'm at frame 204)
- I've also made sure to animate the position of the mesh separately
- Just completed the jump to the off screen and set up placement of the next on-screen frame
- ALMOST DONE!!! (with the build that is, I'm still going to have to render and arrange it properly... I'll think about that when I come to it)
510 - 530 PM : Break
530 - 645 PM
- Animated the last sequence of the cylinder
- Animated the camera (finally!)
- Rendered a preview
- I didn't like the color of the lighting and I'm going to change it yet again (god I'm annoying to work with)
- Me being me I not only changed the light's color but animated it too...
- Okay I'm not going to do another render preview I'm just going to render it so that I can add the sound later
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